Prof. Timothée Ingen-Housz
Raum 118, UdK Medienhaus Grunewaldstraße (GRU)
+49 (0) 30 - 3185-1243
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Timothée Ingen-Housz was appointed professor at the University of the arts in October 2015.
His voyage back to school started at the Ensad (Paris), where he graduated with the experimental logographic writing system “Elephant’s Memory* , an interactive visual language” as his thesis project. Relocating in Cologne in the late 90s, he founded “phosphen”, an interdisciplinary creative studio for “screen, stage and page”, and realised amongst other things: music videos, internet cartoons, scientific animations, interactive installations, video games characters, web ads, children´s books, narrative interface, lounge concepts and stage videos for a variety of clients (mtv, wdr, arte, 3sat, Residenztheater, Jwt, Mckinsey, Telekom, etc…) Meanwhile, he furthered his own artistic and screenwriting projects, and showed his works in exhibitions and festivals in Germany & abroad (Zkm, Muhka, Oberhausen Kurzfilmtage, etc.). Starting his “world teaching tour” while still a student, he held lectures and workshops at: Ensad, Harvard film faculty, Goldsmiths University of London, Academy of Media Arts Cologne, KISD, Bauhaus University, and finally the UDK Berlin, where he now teaches “audiovisual conception and dramaturgy” in the department “Communication in Social & Economic Contexts”.
This department is originally called “conception and dramaturgy with audiovisual media”.
Our interest is here the study of images and sounds, and their combination in narrative sequences. We are interested in their techniques and aesthetics, their rules and their tricks, their capacity to represent, to deceive and to involve, – with or without interfaces, menus or buttons. We are investigating comics, movies, news, serials, games, performances, graphics, spacial and virtual environments, – anything potentially narrative in any form and format, in any context and for any purpose.
In the interdisciplinary environment of GWK, we´re out to explore audiovisuals through the kaleidoscope of their reception modalities and strategic potential. We do not only “design stories”, – we work with storytelling to figure out what to tell to whom, why, when and how. Can we use narrative processes to investigate and transform situations?
What we wish to find can not be found in a book. We need a playground rather than a library or a search engine – a place where perceptual and representational processes can be practiced and questioned all at the same time. In other words: a (dis)comfort zone where we can feel safe to fail productively, and design methods allowing both the formulation and the elegant resolution of communication problems.
Making images is a social enterprise. Our seminars are real-life blogs buzzing with comments, likes and disses. If we want our images to reflect and participate in contemporary debates, we must take advantage of the challenges and dilemmas coming with their multiple roles in a many-to-many world.This starts by looking at each other´s work, and use our own eyes, ears and wits to kickstart the conversation our stories are meant to generate in the world.